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Shot List

All shots were created in Maya. Photoshop was used when textures needed to be created.
Magician Blowing Earth into Existence. Sony NAB 2004 video presentation. Modeled, textured, animated and lit earth.
Town Fly-over Sequence. Eastwick television pilot. I textured tree planes, laid out forest; modeled homes and various street elements such as the lights and signs.
Hotel Fly-around. Las Vegas episode. Modeled hotel and lit scene.
Deflected Bullet. CSI: Miami episode. I modeled, textured and animated both before and after bullets. Lit scene.
Landing Gear. Threat Matrix episode. I modeled, textured landing gear, runway; lit scene; locked camera to plane and animated plane. Landing gear animated by Charles Schwartz.
Tumbling Watch. Twilight Zone titles. I modeled, textured watch; created expressions to animate watch hands; lit scene. Watch's tumbling by Dan Lazarow.
Overlooking Washington DC. Charlie Wilson's War (feature film). Created 3D animated set based on another artist's matte painting. Modeled, textured, animated and lit scene.
Satellite. Threat Matrix episode. Animated and lit satellite; cleaned up and remodeled some of the satellite; created and edited some of the shaders.
Blowing Debris. Twilight Zone episode. I modeled, textured and animated debris; lit scene.
Blue Energy Blast. Point Pleasant episode. Modeled and animated energy burst geometry.
Swinging Power Cable. White Noise (feature film). Modeled, textured cable and support nodule; rigged cable; lit scene.
Thrown Dice. Las Vegas episode. Modeled, textured, animated and lit dice; composited shot.
Slow-motion Bullet from Rifle. CSI: Miami episode. I modeled, textured and animated bullet and plastic sheath; lit scene. Gun exhaust created by compositor Robert Konuch.
Alarm Circuitboard Fly-through. Fast Lane episode. I animated camera and omni lights; modeled, textured scene. Electrical pulse flares created by compositor Spence Fuller.
Dropping Vampire Teeth. ER episode. Altered model of teeth and gums to create vampire prosthesis; created shaders for teeth.
Mechanical Claw Sequence. Do or Die (SciFi Channel television movie). I modeled and textured claw; used set-driven keys to animate claw; lit scene.
Piston, Gears, Hammers in Head. Nyquil commercial. Some modeling, texturing, animating, lighting and rendering. Shared duties with team of artists.
Severed Wrist. Fast Lane episode. I textured severed wrist; tracked geometry to live-action plate. Lit scene. Wrist model was downloaded clip art.
Blood Flow. Used for a public service announcement. I modeled and textured red blood cells. Venal environment and animation of cells created by Vincent DeLay.
Into the Gun. Fast Lane episode. I modeled, textured and lit scene; animated camera.
Fence Posts Through Van. Carrie (NBC television movie). I textured and animated fence posts; lit scene. Fence posts modeled by Karl Fornander.
Wall Fly-through. Fast Lane episode. I modeled, textured and lit scene; animated camera. Dust particle effects and wall power cables created by Dan Lazarow.
Hotel and Marquee. Las Vegas episode. Modeled hotel, marquee; lit scene.
Trojan Wall Fly-over. Helen of Troy (television movie). I modeled and lit scene; animated camera; created shaders. Projected matte painting by matte artist Tim Donahue.
Roman Soldiers Climbing Down Cliff. Spartacus (USA television movie). Modeled, textured, lit and animated ropes beneath Roman soldiers.
Golden Particle Emission. Point Pleasant episode. Created particle emission streams; hand-tracked particle emitter to footage.
Bullet into Gasoline Tank. Fast Lane episode. I modeled, textured and animated bullet, gasoline; lit scene. Ignition of gasoline created by compositor Spence Fuller.
Cicada Sequences. CSI episode. Modeled and textured both nymph and adult cicadas; lit scenes.
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A more thorough description of credits for any given shot is available upon request.
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