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| Home | Reel | Shot Sheet | Resume | Contact |
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| Magician Blowing Earth into Existence. Sony NAB 2004 video presentation. Modeled, textured, animated and lit earth. |
| Town Fly-over Sequence. Eastwick television pilot. I textured tree planes, laid out forest; modeled homes and various street elements such as the lights and signs. |
| Hotel Fly-around. Las Vegas episode. Modeled hotel and lit scene. |
| Deflected Bullet. CSI: Miami episode. I modeled, textured and animated both before and after bullets. Lit scene. |
| Landing Gear. Threat Matrix episode. I modeled, textured landing gear, runway; lit scene; locked camera to plane and animated plane. Landing gear animated by Charles Schwartz. |
| Tumbling Watch. Twilight Zone titles. I modeled, textured watch; created expressions to animate watch hands; lit scene. Watch's tumbling by Dan Lazarow. |
| Overlooking Washington DC. Charlie Wilson's War (feature film). Created 3D animated set based on another artist's matte painting. Modeled, textured, animated and lit scene. |
| Satellite. Threat Matrix episode. Animated and lit satellite; cleaned up and remodeled some of the satellite; created and edited some of the shaders. |
| Blowing Debris. Twilight Zone episode. I modeled, textured and animated debris; lit scene. |
| Blue Energy Blast. Point Pleasant episode. Modeled and animated energy burst geometry. |
| Swinging Power Cable. White Noise (feature film). Modeled, textured cable and support nodule; rigged cable; lit scene. |
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| Thrown Dice. Las Vegas episode. Modeled, textured, animated and lit dice; composited shot. |
| Slow-motion Bullet from Rifle. CSI: Miami episode. I modeled, textured and animated bullet and plastic sheath; lit scene. Gun exhaust created by compositor Robert Konuch. |
| Alarm Circuitboard Fly-through. Fast Lane episode. I animated camera and omni lights; modeled, textured scene. Electrical pulse flares created by compositor Spence Fuller. |
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| Dropping Vampire Teeth. ER episode. Altered model of teeth and gums to create vampire prosthesis; created shaders for teeth. |
| Mechanical Claw Sequence. Do or Die (SciFi Channel television movie). I modeled and textured claw; used set-driven keys to animate claw; lit scene. |
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| Piston, Gears, Hammers in Head. Nyquil commercial. Some modeling, texturing, animating, lighting and rendering. Shared duties with team of artists. |
| Severed Wrist. Fast Lane episode. I textured severed wrist; tracked geometry to live-action plate. Lit scene. Wrist model was downloaded clip art. |
| Blood Flow. Used for a public service announcement. I modeled and textured red blood cells. Venal environment and animation of cells created by Vincent DeLay. |
| Into the Gun. Fast Lane episode. I modeled, textured and lit scene; animated camera. |
| Fence Posts Through Van. Carrie (NBC television movie). I textured and animated fence posts; lit scene. Fence posts modeled by Karl Fornander. |
| Wall Fly-through. Fast Lane episode. I modeled, textured and lit scene; animated camera. Dust particle effects and wall power cables created by Dan Lazarow. |
| Hotel and Marquee. Las Vegas episode. Modeled hotel, marquee; lit scene. |
| Trojan Wall Fly-over. Helen of Troy (television movie). I modeled and lit scene; animated camera; created shaders. Projected matte painting by matte artist Tim Donahue. |
| Roman Soldiers Climbing Down Cliff. Spartacus (USA television movie). Modeled, textured, lit and animated ropes beneath Roman soldiers. |
| Golden Particle Emission. Point Pleasant episode. Created particle emission streams; hand-tracked particle emitter to footage. |
| Bullet into Gasoline Tank. Fast Lane episode. I modeled, textured and animated bullet, gasoline; lit scene. Ignition of gasoline created by compositor Spence Fuller. |
| Cicada Sequences. CSI episode. Modeled and textured both nymph and adult cicadas; lit scenes. |
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