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Resume

Relevant Experience

> Furious FX, Burbank, CA (8/08-1/09, 2/10-5/10)
Freelance Maya generalist. Used Maya Unlimited to create 3D digital effects sequences for the cinematic features Race to Witch Mountain and Gamer. Duties included scene set-up, object animation, shader-creation and rendering. Some light modeling, lighting, particle dynamics and fluids. Utilized Photoshop for texture creation. In addition, was hired as texture artist, lighter and renderer for an upcoming video-game trailer. Responsible for creating photo-real shaders for two of the sets. For my assigned shots, I also lit both the set and characters. Created myriad render layers for mental ray rendering (including motion vector, ambient occlusion, beauty, mattes, etc.).

> Crazybridge Studios, Glendale, CA (10/07-4/08, 2/09-4/09, 09/09)
Freelance 3D animator. Used Maya to animate various objects including bombers, warships, tanks, spaceships and scene cameras. Some light modeling and texturing also. Projects included three broadcast documentaries including Enterprise: Battle 360, Patton 360 and Universe.

> 23D Films, Hollywood, CA (04/09-05/09)
Freelance Maya generalist. Used Autodesk's Maya to refine and down-rez high-poly cruise ship model. Also responsible for its lighting and some camera animation. Project was a pending Disney Channel sitcom.

> Barbed Wire, Santa Monica, CA (7/08-8/08)
Freelance Maya generalist. Used Maya to create a commercial spot for Hot Wheels. Responsible for scene set-up, texturing, lighting, modeling and compositing (using After Effects).

> Motion Theory, Venice, CA (8/06-9/06, 12/06-02/07, 6/07, 7/07-9/07)
Freelance 3D artist. Used Maya to produce 3D digital effects sequences for several television commercial spots (including Nyquil, Gatorade, Sony and Exxon-Mobil, among others), and one Modest Mouse music video. Duties included modeling, texturing/shader-creation, animating, lighting and rendering (using both mental ray and Renderman for Maya).

> Whodoo Effects, Santa Monica, CA (3/07-6/07)
Freelance 3D artist. Used Maya to produce 3D digital effects sequences for the cinematic feature, Charlie Wilson's War. Duties included modeling, texturing/shader-creation (using Photoshop or Maya's own procedural textures), animating, lighting and using mental ray for rendering. Also created some test comps using Shake as well as After Effects.

> eVox, Rancho Dominguez, CA (10/06-12/06)
Freelance 3D artist. Used mental ray for Maya to render photo-realistic stills of automobiles. Renders used for automotive company web sites. Some shader creation and light modeling.

> Threshold Digital, Santa Monica, CA (7/05-6/06)
Staff 3D artist. Used Maya to build and light 3D city environments and characters as well as particle systems. Used PolyTrans conversion software to convert pre-made Lightwave models into a Maya-compatible format. Also used Maya to clean and fine-tune those files converted from Lightwave. Project was a 3D animated feature entitled Food Fight! that was due out in Spring 2007.

> Sassoon Film Design, Santa Monica, CA (5/05-7/05)
Freelance 3D artist. Used Maya Unlimited to build various models for the stereoscopic Imax production, Magnificent Desolation. Some of the models included an astronaut's helmet, a lunar rover antenna array, lunar terrain, and other miscellanous items for the astronauts. Also did some particle R&D for lunar dust kicks. Used SynthEyes for tracking some of the live footage.

> Zoic Studios, Culver City, CA (1/05-4/05)
Freelance 3D artist. Used Maya Unlimited to create 3D digital effects sequences for episodic programming. Responsible for various aspects of shot creation including modeling, texturing/shader-creation (using Photoshop to create texture maps), lighting, animating and rendering.

Programming:
* CSI: Miami
* Point Pleasant
* The Discovery Channel's Untouchables

> Stargate Digital, South Pasadena, CA (3/02-1/05)
Staff 3D artist. Used Maya Unlimited to create 3D digital effects sequences for broadcast episodics and features. Responsible for all aspects of shot creation, including modeling, texturing (using Photoshop or Maya's own procedural textures), lighting, animating and rendering (using Mental Ray). Also created technical pre-comps in After Effects to test the Maya output and to facilitate the work of the compositing department.

Episodics:
* Crossing Jordan
* CSI
* CSI: Miami
* ER
* Fast Lane
* Las Vegas
* Threat Matrix
* Twilight Zone

Broadcast features:
* Carrie (NBC)
* Do or Die (SciFi Channel)
* Helen of Troy (USA Network)
* Spartacus (USA Network)
* Terminal Invasion (SciFi Channel)

Feature film credit:
* White Noise

Software and Operating Systems Used

* Maya Unlimited
* Softimage|XSI Advanced, 3D Extreme
* Polytrans
* After Effects
* Shake
* Photoshop
* Boujou
* SynthEyes
* Final Cut Pro, Express
* Illustrator
* Windows 2000, XP
* MS-DOS
* Mac OS X
* Irix

References available upon request.

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