Relevant Experience
> Flight 33, Sherman Oaks, CA (7/11-1/12)
Freelance Maya generalist. Used Maya to create stereoscopic visualizations for science and history documentaries. Duties included modeling, texturing (using Photoshop and Maya's Hypershade), animating (objects, cameras and some organic subject matter), lighting and mental ray rendering, including the use of passes and layers. Some light particle dynamics also. Used After Effects to build base compositions of my render layers to aid the compositing department. Subject matter included various kinds of astronomical phenomena (planetary collisions, planetary surface shots, interstellar journeys, etc.) and biological phenomena (such as microorganisms and marine environments). Shows included The Universe, Alternate History and History of the World in Two Hours.
> yU+co, Hollywood, CA (3/11 (7 days))
Freelance Maya generalist. Used Maya to create elements for the titling and opening sequences of Green Lantern. Work included photo-realistically texturing planets and asteroids, as well as animating a camera. Used both After Effects (for generating an animated texture) and Maya to create a stereoscopic version of the DC halftone eye.
> The Zoo FX, Calabasas, CA (1/11 (3 weeks))
Freelance Maya generalist. Used Maya to model, texture and light environmental elements for an amusement park pre-visualizaton animation. Responsible for modeling buildings, attractions and landscape elements, as well as creating semi-realistic shaders and lighting set-ups. In addition, I was assigned to model and texture clothing for a CG character used for a commercial web site.
> The Famous Group, Culver City, CA (11/10 (9 days))
Freelance Maya pre-viz animator. Used Maya to reference geometry, lay out cityscapes and to animate cars and cameras for animatics. Shots were for an upcoming car commercial.
> Crazybridge Studios, Glendale, CA
(10/07-4/08; 2/09-4/09; 9/09 (10 days); 7/10-8/10 (6 days))
Freelance 3D animator. Used Maya to reference geometry, lay out the scenes and to animate various objects including air force fighters, bombers, warships, tanks, spaceships and scene cameras. Some light modeling and texturing also. Projects included three broadcast documentaries: Enterprise: Battle 360, Patton 360 and Universe.
> Furious FX, Burbank, CA (8/08-1/09, 2/10-5/10)
Freelance Maya generalist. Used Maya Unlimited to create 3D digital effects sequences for the cinematic features Race to Witch Mountain and Gamer. Duties included scene set-up, object animation, shader-creation and rendering. Some light modeling, lighting, particle dynamics and fluids. Utilized Photoshop for texture creation. In addition, was hired as texture artist, lighter and renderer for an upcoming video-game trailer. Responsible for creating photo-real shaders for two of the sets. For my assigned shots, I also lit both the set and characters. Created myriad render layers for mental ray rendering (including motion vector, ambient occlusion, beauty, mattes, etc.).
> 23D Films, Hollywood, CA (4/09-5/09)
Freelance Maya generalist. Used Autodesk's Maya to refine and down-rez high-poly cruise ship model. Also responsible for its lighting and some camera animation. Project was a pending Disney Channel sitcom.
> Barbed Wire, Santa Monica, CA (7/08-8/08)
Freelance Maya generalist. Used Maya to create a commercial spot for Hot Wheels. Responsible for scene set-up, texturing, lighting, modeling and compositing (using After Effects).
> Motion Theory, Venice, CA
(8/06-9/06; 12/06-2/07; 6/07 (one week); 7/07-9/07)
Freelance 3D artist. Used Maya to produce 3D digital effects sequences for several television commercial spots (including Nyquil, Gatorade, Sony and Exxon-Mobil, among others), and one Modest Mouse music video. Duties included modeling, texturing/shader-creation, animating, lighting and rendering (using both mental ray and Renderman for Maya).
> Whodoo Effects, Santa Monica, CA (3/07-6/07)
Freelance 3D artist. Used Maya to produce 3D digital effects sequences for the cinematic feature, Charlie Wilson's War. Duties included modeling, texturing/shader-creation (using Photoshop or Maya's own procedural textures), animating, lighting and using mental ray for rendering. Also created some test comps using Shake as well as After Effects.
> eVox, Rancho Dominguez, CA (10/06-12/06)
Freelance 3D artist. Used mental ray for Maya to render photo-realistic stills of automobiles. Renders used for automotive company web sites. Some shader creation and light modeling.
> Threshold Digital, Santa Monica, CA (7/05-6/06)
Staff 3D artist. Used Maya Complete to build and light 3D city environments, model two cartoon characters and to create a fireworks particle system. Used PolyTrans conversion software to convert pre-made Lightwave models into Maya-compatible .OBJs. These models included numerous buildings and characters. Also used Maya to clean and fine-tune these files. Project was their planned 3D animated feature, Food Fight!.
> Sassoon Film Design, Santa Monica, CA (5/05-7/05)
Freelance 3D artist. Used Maya Unlimited to build various models for the stereoscopic Imax production, Magnificent Desolation. Some of the models included an astronaut's helmet, a lunar rover antenna array, lunar terrain, and other miscellanous items for the astronauts. Also did some particle R&D for lunar dust kicks. Used SynthEyes for tracking some of the live footage.
> Zoic Studios, Culver City, CA
(1/05-4/05 (6 separate assignments of varying length))
Freelance 3D artist. Used Maya Unlimited to create 3D digital effects sequences for episodic programming. Responsible for various aspects of shot creation including modeling, texturing/shader-creation (using Photoshop to create texture maps), lighting, animating and rendering.
Programming:
* CSI: Miami
* Point Pleasant
* The Discovery Channel's Untouchables
> Stargate Digital, South Pasadena, CA (3/02-1/05)
Staff 3D artist. Used Maya Unlimited to create 3D digital effects sequences for broadcast episodics and features. Responsible for all aspects of shot creation, including modeling, texturing (using Photoshop or Maya's own procedural textures), lighting, animating and rendering (using Mental Ray). Also created technical pre-comps in After Effects to test the Maya output and to facilitate the work of the compositing department.
Episodics:
* Crossing Jordan
* CSI
* CSI: Miami
* ER
* Fast Lane
* Las Vegas
* Threat Matrix
* Twilight Zone
Broadcast features:
* Carrie (NBC)
* Do or Die (SciFi Channel)
* Helen of Troy (USA Network)
* Spartacus (USA Network)
* Terminal Invasion (SciFi Channel)
Feature film credit:
* White Noise
Software and Operating Systems Used
* Maya Unlimited
* Photoshop
* After Effects
* Boujou
* Final Cut Express
* Illustrator
* Mac OS X
* Windows
References available upon request.
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